What does gamify mean?
Updated on Oct 21, 2023
•By Constantin Ginga
To gamify something means to add elements of games, like competition, rewards, or points, to make an activity more engaging or fun.
Gamification is everywhere these days - but what does it mean to gamify something? How is it used in real life? And what are the pros and cons of gamifying activities? This article will break it all down. Here's what we'll cover:
- Defining gamification
- Examples of gamification in everyday life
- The core elements of gamification
- The benefits of using gamification
- Potential challenges to keep in mind
- Final thoughts
By the end, you'll have a clear understanding of what gamification is, how it works, and how it can be used effectively. Let's get started!
What is gamification?
Gamification means taking elements you typically see in games and applying them to real-life situations. For example, think about features like points, badges, leaderboards, challenges, and rewards. Apps and websites will add these game-like components to drive engagement, motivation, and changed behaviors in users. It makes work more fun and it can help people learn new skills or form new habits.
Examples in our daily lives
Gamification can be used for almost any activity you can think of. Elements of it are present in many of the apps and websites we use every day.
One of the most well-known examples is the Duolingo app, which uses gamification to help people learn new languages. Users earn points for completing lessons and can earn badges for keeping their streak. The app also has a leaderboard that shows how you rank compared to your friends.
Another example is Nike+, which works in a similar way - it allows users to track their runs, set goals, earn achievements, and compete with friends.
Finally, the Starbucks Rewards Program uses gamification to encourage customers to buy more coffee. Users earn points for every purchase, and they can redeem those stars for free drinks and food.
Elements of gamification
The examples above show how gamification is used in different industries and for different purposes. They all share the same principles, which are taken from the world of games. Here are some examples:
- Points: Points are the most basic element of gamification. They are a way to track progress and give the user immediate feedback.
- Badges: Badges are visual awards users earn for hitting milestones like completing 10 workouts or reading 5 books. We enjoy collecting badges and showing them off, as it gives us a feeling of status.
- Leaderboards: Leaderboards are a way to show how users rank compared to others. Humans are naturally competitive, so we enjoy seeing where we rank, which motivates us to do better.
- Challenges: Challenges provide users with a goal to work towards. Having objectives, levels, and quests makes us more likely to complete tasks, so we can reach the next level.
- Rewards: Rewards are a way to give users something in return for completing tasks or reaching goals. We all love the sense of accomplishment that comes with earning a reward.
Benefits of gamification
- Increased motivation: It can help you do things you wouldn't normally do. It can be used to encourage people to exercise, learn new skills, or complete tasks.
- Improved productivity: You can get more done by gamifying your tasks. It can also help you stay focused on your goals by giving you a sense of progress.
- Make mundane tasks more fun: The boring tasks we do every day feel not like work by adding elements of competition and rewards.
Challenges of gamification
Gamification clearly motivates people, but there are some challenges to consider.
- Excessive competition: Competition is one of the main elements of gamification, but it can also be a problem. If users feel like they are losing, they may become discouraged and give up.
- Lack of motivation: Gamification can be a great way to motivate people, but it can also have the opposite effect. If users don't feel like they are making progress, they may lose interest.
- Ethics: Gamification should not be used to manipulate people into doing things they don't want to do. It should be used to encourage positive behaviors, not negative ones.
- Form new habits: Gamification can help you form new habits or break old ones by giving you a sense of daily progress and accomplishment.
Final thoughts
In summary, to gamify something means to add elements of games, like competition, rewards, or points, to make an activity more engaging or fun. It can be used for almost any activity you can think of, and it has many benefits. However, it also has some challenges that need to be considered before implementing it in your own life or business.